Resident Evil Clone
Controls: WASD to move, Q for inventory, E for Select/Inspect, Hold Right Click to aim, and Left Click to shoot
Within 6 weeks our group, McKenna, Elizabeth, Christian, and me (Inno <3), worked to recreate and clone Resident Evil (the original PS1 game) from scratch. It was hard work learning how to re engineer systems from decades ago and create models and textures the same way that Capcom did in the early 90's but it we learned a lot from doing it. Overall we're happy with how the game turned out, providing some tense horror filled sections and the same combat/resource management that Resident Evil has come to be known for.
Comments
Log in with itch.io to leave a comment.
the inventory have a bug but its a nice prototype
please continue this game
Hi, I liked the game. I would like to know if it is possible that they did the inventory, because I was doing it and I can not make it work correctly (in fact, XD does not work yet).
If you could help me I would appreciate it.
Greetings and continue so you're on the right track!
Hi jetrux, I actually made the Inventory myself (I'm Inno). There are a number of ways you could probably implement inventory but I mostly made the inventory by storing arrays upon arrays of data and being able to access all that data with a simple integer. Each of the inventory slots holds an integer and the behaviors of how you can interact with those items changes based on the data attached to that integer on the array. For this project we used a 2D array to get everything to work. My teacher on the other hand would highly suggest to use enums as they are easier and depending on the engine you're using they could save you a lot of time.
I can't help with specific problems as I'm like wrapped up in work but hey you could always check out the source code on my github!
Good luck <3 (PS the project probably won't get continued as lmao I'm super busy, ask my group members to finish it haha)